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Old Feb 05, 2009, 06:50 PM // 18:50   #1
Furnace Stoker
 
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Default couple Monk ?

Ok this is my 1st Heal monk attempt (I have gone prot and gone smite) but this is my 1st true try as a healer only somewhat… I am currently Level 17 (thanks to all the event extra XP) and have just finished Mission 2 in Factions. I am currently only using skills I can buy from the trainer.

I have the following bar monk/rit

[Orison of Healing] [Jamei's Gaze] [signet of rejuvenation] [Healing breeze][Resilient Weapon] [Mend Body and Soul] [life] [resurrection chant]

I am going to buy [Word of Healing] with a tome. This will replace [Jamei's Gaze], and [Orison of healing] I really do not like I want to find [ethereal light] to replace it

2 questions

Should I drop [Resilient Weapon] for [remove hex] or [cure hex] once I get to eotn ?

Is [Healing touch] good to have on a bar for self heal? Or do you have better ideas?

I am still on survivor track so I know whats ahead of me will get harder and harder. I am solo with only henchman so far.


Thansk,

Pain

Last edited by Painbringer; Feb 05, 2009 at 08:01 PM // 20:01..
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Old Feb 05, 2009, 08:53 PM // 20:53   #2
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i don't think you should use etheral light....it's easily interrupted, so if you are getting hit while casting it, it will fail.

you shouldn't have a self heal on your bar....you're a monk - the other heals on your bar will work.

imo, you should drop all of your rit skills. as mentioned around here, hybrids between protection and healing are usually the best. so, to answer your question, yes you should drop resilient weapon in favor of either of those two skills (i use cure hex because it is another heal with the added benefit of hex removal).

other skills you should consider to replace the rit skills are patient spirit, aegis, soa, rof, and prot spirit/spirit bond.
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Old Feb 05, 2009, 09:38 PM // 21:38   #3
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i disagree in order to heal others u must be alive to do so. Keeping urself alive is ur first priority. if ur attacked run.

i agree with dropping all ur Rt skills, a hybrid of healing and protections works best most of the time.

if ur in a group heal the W's and the D's first and caster second. if the casters r any good they don't need must healing anyway.

i don't bring an anti hex as a monk, i'm there to heal not to releave of any pest
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Old Feb 05, 2009, 11:26 PM // 23:26   #4
Age
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Monk/Rt are bad in general go hybrid and your whole bar needs to be reworked.I would keep Orisons over Healing Breeze and Monks use Rebirth for hard res.
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Old Feb 05, 2009, 11:43 PM // 23:43   #5
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I like to bring a hex removal and a condition removal on all my monk builds. With divine favor, you can get a little healing boost from them, too. They certainly seem to help with things like empathy, blind, etc.
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Old Feb 06, 2009, 12:12 AM // 00:12   #6
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I think your build has very good healing but is lacking good healing.
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Old Feb 06, 2009, 12:18 AM // 00:18   #7
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Pure Healers are bad, go hybrid.

Target Heal:
[build prof=Mo/Any healing=12+1+2 prot=9+1 divine=9+1][word of healing][dwayna's kiss][dismiss condition][Signet of Rejuvenation][shield of absorption][protective spirit][cure hex][rebirth][/build]

Party Heal:

[build prof=monk/any divine=8+1 healin=12+1+1 protec=10+1][light of deliverance (PvE)][patient spirit][dismiss condition][shield of absorption][protective spirit][cure Hex][optional][rebirth][/build]
- The most common variant would be to include [[Healing Seed] in the build.
- [[Aegis (PvE)] for partywide blocks or [[Guardian] for a small prot.
- You may also wish to use a different form of condition removal, by replacing [[Dismiss Condition] with [[Mend Condition] or [[Mend Ailment].
- [[Rebirth], while the most commonly used and recommended skill for resurrection in PvE, is definitely not core to this build's functionality. Feel free to replace it with any of the forementioned variants, or with another resurrection skill like [[Restore Life], [[Resurrection Chant], [[Resurrect], or even a [[Resurrection Signet].
- If you're taking high-energy cost variants, consider switching to the Elementalist secondary profession and take [[Glyph of Lesser Energy].

This can also be used for more Party Heal:
[build prof=monk/e healin=12+1+2 protec=6+1 divine=11+1][Dwayna's Kiss][Ethereal Light][Dismiss Condition][Shield of Absorption][Heal Party][Glyph of Lesser Energy][Healer's Boon][Resurrection Chant][/build]
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Old Feb 06, 2009, 12:39 AM // 00:39   #8
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Quote:
Originally Posted by Painbringer View Post
Ok this is my 1st Heal monk attempt (I have gone prot and gone smite) but this is my 1st true try as a healer only somewhat…
As others have said, your bar will be stronger if you go as a heal/prot hybrid.

Quote:
I have the following bar monk/rit

[Orison of Healing] [Jamei's Gaze] [signet of rejuvenation] [Healing breeze][Resilient Weapon] [Mend Body and Soul] [life] [resurrection chant]

I am going to buy [Word of Healing] with a tome. This will replace [Jamei's Gaze], and [Orison of healing] I really do not like I want to find [ethereal light] to replace it
You still have access to some nice protection spells even if you're restricted to factions/core. Reversal of fortune, Spirit Bond, Aegis could all find a place on your bar. Aegis is king in PvE, and I generally always have a copy or two in my party. Spirit bond is situational, but Reversal of Fortune is an excellent all round skill (which can be used until you can pick up patient spirit from EoTN). In a few missions you will be able to change secondaries, so I would suggest changing to /Elementalist for Glyph of Lesser Energy. Hex removal is important on any bar, as it's not just your job to keep red bars up, but also to make sure your party can do it's job effectively. Warriors with empathy/reckless haste/whatever else, or a caster with arcane conundrum etc can not do their job effectively until you remove that hex. It's the same with condition removal, blind or cripple will severely hamper your melee's ability to kill, therefore making fights longer and ultimately more difficult.

Quote:
2 questions

Should I drop [Resilient Weapon] for [remove hex] or [cure hex] once I get to eotn ?

Is [Healing touch] good to have on a bar for self heal? Or do you have better ideas?
Yes to the first one, remove hex, and then replace it with cure hex when you can. Cure hex is pretty nice in PvE imo, I prefer the healing over the faster recharge of remove. I never run a 'self heal' as such. Monk bars tend to be squashy as it is, you can just as easily use a non touch heal spell on yourself as another person.

Obviously when you get to EoTN your bar can (and should!) change to include some of the nicer offerings such as patient spirit. But for now, I would drop the res (Unless you're pugging and they demand you bring one) and swap in some of those protection skills for your rit skills.
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Old Feb 09, 2009, 04:18 PM // 16:18   #9
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[word of healing] [healing ribbon][signet of rejuvenation] [patient spirit][dismiss condition][glyph of lesser energy][protective spirit][aegis]

The above is the newly designed build from skills I have picked up and seems to be working nicely. Changed 2nd to Elementalist

Next mission is The Eternal Grove and I am currently on my way to 2nd survivor title. Going solo Hench/Hero Ribbon is becoming one of my favorites for henchmen at least since they always ball up. I am sure a human group would be a different story.

Any tweaks you can suggest or tips for a solo run as a monk on this mission. (Because monks are a lot harder to call targets then other classes this has been interesting run so far)
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Old Feb 11, 2009, 11:23 AM // 11:23   #10
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My advice is to drop Prot spirit for Heal party, and Signet of Rejuvenation for Dwayna's Kiss. Other than that you should grab some Hex removal along..
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Old Feb 11, 2009, 11:50 AM // 11:50   #11
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Quote:
Originally Posted by lompos View Post
i disagree in order to heal others u must be alive to do so. Keeping urself alive is ur first priority. if ur attacked run.

i agree with dropping all ur Rt skills, a hybrid of healing and protections works best most of the time.

if ur in a group heal the W's and the D's first and caster second. if the casters r any good they don't need must healing anyway.

i don't bring an anti hex as a monk, i'm there to heal not to releave of any pest
1. Only run when the party is getting wiped. If one or two things start attacking you, prot up and/or kite. Kiting is not the same as running.
2. Designated self-heals (such as [healing touch]) are useless, you can use [Patient Spirit] or [WoH] to heal yourself.
3. The casters can be as good as they get, if the frontline sucks at holding aggro they will be attacked.
4. Yeah, actually you are there to "releave of any pest". If your frontline is being hexed like no tomorrow, or blindspammed - how are you going to kill things? If stuff doesn't die, your job just gets harder. It's in your best interest to keep everyone clean.


Just couldn't let terrible advice like that go unchecked.

Last edited by Haxor; Feb 11, 2009 at 11:52 AM // 11:52..
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Old Feb 11, 2009, 06:38 PM // 18:38   #12
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I'm surprised you didn't go with [protective spirit] and [spirit bond] since you are a survivor.

Keep resilient weapon, but drop healing breeze for hex removal. You can also switch out resilient weapon for [weapon of warding].
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Old Feb 17, 2009, 10:22 PM // 22:22   #13
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Quote:
Originally Posted by Haxor View Post
If your frontline is being hexed like no tomorrow, or blindspammed - how are you going to kill things? If stuff doesn't die, your job just gets harder. It's in your best interest to keep everyone clean.
I agree with almost all your posts with a bit of difference on this one. 90% of the hexes in PvE are pretty worthless and often the sheer amount of hexes cast is overwhelming. Even with great hex removal (not counting P&H) such as Holy Veil and Cure Hex, the recharge is often not fast enough to deal with the hexes.

Therefore, it does make sense to simply screw the hex removal and attempt to simply heal past it.

I know sabway and probably discordway follows this principle.

At OP:

If you are a monk, please don't go /Rt. There really isnt a strong reason to do so compared to the other alternatives such as /A for Dark Escape or /W for Disciplined Stance.
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